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Study predicts Antarctic ice melting will endure

By - Feb 22,2014 - Last updated at Feb 22,2014

WASHINGTON – The melting of ice in the Antarctic is considered a top threat to global sea level rise, and scientists said Thursday the trend could continue for decades or even centuries to come.

Researchers focused on the Pine Island Glacier in Antarctica, which has been thinning at an increasingly rapid pace for about the past 20 years, as the waters beneath get warmer along with the rest of the ocean.

Based on new geological surveys and advanced dating techniques on rocks that have been exposed by the retreating ice, experts said in the journal Science that a similar phenomenon occurred thousands of years ago.

Some 8,000 years ago, the glacier thinned as fast as it has in recent decades, suggesting it may follow a similar pattern in the future, they reported.

“This thinning was sustained for decades to centuries at an average rate of more than 100 centimetres per year, comparable to contemporary thinning rates,” said the article in Science.

“Our findings reveal that Pine Island Glacier has experienced rapid thinning at least once in the past, and that, once set in motion, rapid ice sheet changes in this region can persist for centuries.”

The research team came from Britain, Germany and the United States.

Last month, scientists reported in the journal Nature Climate Change that the glacier was melting irreversibly and could add as much as a centimetre (0.4 inches) to ocean levels in 20 years.

A massive river of ice, the glacier by itself is responsible for 20 per cent of total ice loss from the West Antarctic Ice Sheet today.

On average, it shed 20 billion tonnes of ice annually from 1992-2011, a loss that is likely to increase up to and above 100 billion tonnes each year, said the Nature study.

Pew maps Twitter conversations, finds 6 types

By - Feb 22,2014 - Last updated at Feb 22,2014

NEW YORK — People take to Twitter to talk about everything from politics to breakfast to Justin Bieber in what feels like a chaotic stream of messages. So it may come as a surprise that the conversations on the short messaging service fit into just six distinct patterns.

The Pew Research Centre, working with the Social Media Research Foundation and using a special software tool, analysed and mapped millions of public tweets, retweets, hashtags and replies that form the backbone of Twitter chatter. The resulting diagrams show how people, brands, news outlets and celebrities interact on Twitter, depending on the topic of conversation.

When it comes to politics, for example, Twitter’s citizens tend to form two distinct groups that rarely interact with one another, divided along liberal and conservative lines, according to the report, which was published on Thursday. Liberals tend to post links to mainstream news sources, while conservatives link to sites with a conservative blend, according to the study, whose authors likened their methods to taking aerial photos of crowds gathered in public places.

The researchers are quick to note that not everyone uses Twitter — only 14 per cent of the US population — and not all who do use it to talk about politics, for example. Still, looking at how conversations flow on social media can provide new insights into how people communicate in a way that was not possible until very recently.

“You could never do that in the old days when you were running around with a pen and clipboard,” said Marc A. Smith, one of the study’s authors and director of the Social Media Research Foundation.

What emerged in maps of political conversations that the liberal and conservative groups are not even arguing with one another. Rather, they are “ignoring one another while pointing to different web resources and using different hashtags”, according to the study.

The telephone polls that take the pulse of the country about everything from politics to race, religion and technology will continue to form the research centre’s backbone. But Lee Rainie, one of the study’s authors and director of the Pew Research Internet Project said there are other kinds of data that deserve exploration. Looking at social media — something that large swaths of people participate in — can give insights to important information about people’s lives.

Here are the other five types of conversations:

— People who talk about well-known brands on Twitter tend to be disconnected from one another, focusing only on the topic at hand and not really interacting with each other. The study calls these “brand clusters.” One graph, that looked at mentions of Apple, found that users didn’t follow, reply to or mention any other person who also tweeted about the company.

— People who tweet from a social media conference, or about another highly specialised topic tend to form tight crowds of people who are connected to one another as followers. There are only a few users who are not connected to at least a few others in the group.

— “Community clusters” happen when several, evenly sized Twitter groups are connected to each other. In a sense, these can be compared “to people clustering in different stalls at a bazaar”. The conversations in this group share a common broader topic, whether that’s Michelle Obama or a tech conference, but each cluster takes a different focus.

— “Broadcast networks” are often media outlets or prominent social media figures with a lot of followers who repeat the messages such outlets send out.

— A Twitter “support network,” is the last major conversation type. These conversations usually involve a large company, such as a bank or airline, that listens and replies to consumer complaints. When mapped, the interactions in these groups tend to look like a bicycle wheel hub with many spokes.

Does WhatsApp deal show Facebook knows what’s up?

By - Feb 22,2014 - Last updated at Feb 22,2014

SAN FRANCISCO — If Facebook hopes to remain the social networking leader, CEO Mark Zuckerberg knows the company must follow the people. That realisation compelled Zuckerberg to pay $19 billion for WhatsApp, a mobile messaging application that is redefining the concept of texting while its audience of 450 million users expands at an even faster clip than Facebook itself.

The deal sent shock waves through the technology industry because of the staggering price being paid for a four-year-old service that isn’t as well known in the US as it is overseas where WhatsApp has become a hip way to communicate instantaneously.

Although the amount of money involved is difficult to comprehend, the reason Facebook prizes WhatsApp is easier to grasp.

“This is a ‘go big or go home’ moment for Facebook,” said Benedict Evans, a former cellphone analyst who is now a partner with the venture capital firm Andreessen Horowitz.

Just as he did nearly two years ago when Facebook bought photo-sharing service Instagram for $715 million, Zuckerberg is trying to ensure that his company doesn’t get left behind as people move to the next trend.

And WhatsApp is what’s hot now.  The Mountain View, California, start-up already has nearly twice as many users as the better known short messaging service, Twitter Inc. What’s more, WhatsApp is adding about 1 million users each day — more than even Facebook.

The rapid growth has convinced Zuckerberg that WhatsApp is bound to exceed 1 billion users within the next few years to give Facebook even more telling insights into what matters to people. Even at its current size, WhatsApp is already handling an average of 19 billion messages per day. Those daily messages include about 600 million photos. Facebook believes that WhatsApp’s messaging volume already exceeds all the traditional texts sent through the networks of cellphone carriers. Those short messaging services, or SMS, generate about $100 billion in annual revenue while WhatsApp charges just $1 annually after the first year of free usage.

By making a big bet on WhatsApp, Zuckerberg is trying to avoid the mistake that one of his heroes, Microsoft Corp. co-founder Bill Gates, made during the late 1990s when the Internet began to trigger an upheaval in business and culture. Gates recognised that Microsoft’s lucrative Windows software franchise could be undermined by a variety of new services made possible by the Internet, but didn’t act on some of his early instincts.

By the time that Steve Ballmer had succeeded Gates as Microsoft’s CEO in 2000, Google Inc. was already way ahead in the lucrative field of Internet search and Apple was gearing up to develop the iPod music player that paved the way for the iPhone.

Zuckerberg, 29, is showing his savvy and moxie by moving quickly to adapt to fickle tastes, said David Rogers, a professor at Columbia University’s business school and the author of the book, “The Network is Your Customer.”

“User behaviours in these digital experiences evolve so rapidly that you can’t afford to play the Windows game and say, ‘We are the dominant platform so we are just going to hold our position by making little tweaks,’” Rogers said.

Zuckerberg signalled his interest in mobile messaging apps late last year when he offered to buy Snapchat for $3 billion only to be rebuffed, according to several media outlets and technology blogs that quoted unnamed sources. It took less than two weeks to pull of the WhatsApp deal, according to Zuckerberg.

Being nimble has become even more important as smartphones supplant personal computers as the primary way people interact with digital services.

The advent of smartphones has been accompanied by a seemingly bottomless well of free smartphone applications that make it easy for people to hopscotch from one service to the next. The phenomenon has made it more difficult for a single application to become a one-stop shop that fulfills everyone’s digital desires.

“The smartphone is a social platform in ways that the desktop computer never really was,” Evans said. “A lot of the winner-take-all dynamics don’t apply on the smartphone.”

What would the iCar look like? It’s fun to dream

By - Feb 21,2014 - Last updated at Feb 21,2014

NEW YORK — Rumours have been swirling since news broke this week of a possible meeting between Apple’s top executive for acquisitions and the CEO of electric car maker Tesla.

Citing a person familiar with the matter, The San Francisco Chronicle reported Sunday that the meeting between Adrian Perica and Elon Musk took place last spring. The companies haven’t commented on the report.

With $158.8 billion in cash on its balance sheet, Apple certainly has the money to buy Tesla, which has a market cap of about $24 billion.

Although a pairing of the two companies is a likely long shot and far off at best, it’s kind of fun to think about a car made by the company that brought us the iPhone and iPad. Here are a few ideas:

NAME — There’s no question it would be called the iCar. With iPads, iPods and iPhones on the market, do they really have a choice? New models to follow could be called the iCar 2, iCar3, etc. Or the company could just make an iCarS if it didn’t feel like making any real changes to the product.

COLOUR — Two words: Space Grey. Of course, there also would be a hard-to-find gold-tone version and a slightly cheaper model featuring a shiny plastic exterior that could come in an array of eye-popping colours.

PLUG — Whatever it looks like, it’s sure to differ from the one Tesla currently uses. After all, Apple can’t have drivers re-using their current accessories.

APPS — The dashboard of a Tesla already looks like a giant iPad. But in addition to the latest version of iOS and Retina display, an Apple version could include apps for podcasts, photos and of course iTunes and iTunes Radio. Want to let your passengers binge watch the second season of “House of Cards” as you blow down the freeway? Just fire up the Netflix app. And Candy Crush Saga would come preinstalled to give you something to do while waiting out traffic jams.

NAVIGATION — Google Maps? Forget about it. Apple Maps, all the way.

PRICE — Probably above what a Tesla currently sells for, but cheaper with a two-year agreement.

Researchers working on social media ‘lie detector’

By - Feb 21,2014 - Last updated at Feb 21,2014

LONDON – University researchers are working on a system that could quash rumours spreading on social media by identifying whether information is accurate.

Five European universities, led by Sheffield in northern England, are cooperating on a system that could automatically identify whether a rumour originates from a reliable source and can be verified.

The researchers said Tuesday they hope the system will allow governments, emergency services, media and the private sector to respond more effectively to claims emerging and spreading on social media before they get out of hand.

The three-year, European Union-funded project, called PHEME, is an attempt to filter out the nuggets of factual information from the avalanche of ill-informed comment on Twitter and Facebook.

“Social networks are rife with lies and deception,” the project leaders said in a statement. Such messages can have far-reaching consequences, but there is so much of it that it is impossible to analyse it in real time.

Claims during the 2011 riots in London that the London Eye observation wheel was on fire or that all the animals were let out of London Zoo were given as examples of false rumours that spread rapidly via the Internet.

The research is being led by Dr Kalina Bontcheva of Sheffield University’s Faculty of Engineering.

“The problem is that it all happens so fast and we can’t quickly sort truth from lies,” she said.

“This makes it difficult to respond to rumours, for example, for the emergency services to quash a lie in order to keep a situation calm. Our system aims to help with that, by tracking and verifying information in real time.”

The project is trying to identify four types of information –– speculation, controversy, misinformation and disinformation –– and model their spread on social networks.

It will try to use three factors to establish veracity: the information itself (lexical, syntactic and semantic); cross-referencing with trustworthy data sources; and the information’s diffusion.

The results can be displayed to the user on screen.

“We can already handle many of the challenges involved, such as the sheer volume of information in social networks, the speed at which it appears and the variety of forms, from tweets, to videos, pictures and blog posts,” said Bontcheva.

“But it’s currently not possible to automatically analyse, in real time, whether a piece of information is true or false and this is what we’ve now set out to achieve.”

The Times newspaper said the EU would meet most of the predicted 4.3 million euros costs of the project and a final version is hoped for within 18 months.

The project is a collaboration between five universities –– Sheffield, King’s College London, Warwick in England, Saarland in Germany and MODUL University Vienna –– and four companies - ATOS in Spain, iHub in Kenya, Ontotext in Bulgaria and swissinfo.ch.

WhatsApp deal highlights suite of similar apps

By - Feb 21,2014 - Last updated at Feb 21,2014

SEOUL, South Korea — Facebook’s announcement it is paying $19 billion in cash and stock to acquire WhatsApp is a milestone in the short history of mobile messaging apps. Hundreds of millions of people have downloaded such apps to their smartphones and tablets to chat and share photos and videos for free, making them potent rivals to Facebook. WhatsApp alone has 450 million active monthly users.

The stunning price tag for a company that employs just 55 people is likely to boost valuations of other messaging applications and also stoke worries about a new tech bubble. Many of the apps are still figuring out how to make money from big pools of users.

Their main features are free messaging and voice calls between two individuals or in groups. Some have been adding gift buying and mobile games. They are already undercutting the mainstay businesses of mobile phone network companies: text messages and voice calls.

Some of the most popular messaging apps were developed in Asia, where a slew of competitors are vying for dominance.

 

LINE

 

Developed by Naver Corp. in 2011, LINE is a free messaging app that has become hugely successful in Japan and Southeast Asian countries such as Thailand. It built its popularity around cute “stickers” of animal or comic characters that users can share in chat rooms. As of November, 300 million people were using LINE around the world. In less than three years, LINE has become a cash cow for Naver, which operates South Korea’s most visited web portal but is little known outside of East Asia. Its money making prowess makes it a rarity among messaging apps. Most of the app’s revenue comes from mobile games. Some also comes from sticker sales which cost about $1 for a dozen. LINE raked in revenue of 454.2 billion won ($423 million) in 2013.

 

Viber

 

Created by Cyprus-based Viber Media, Viber offers its core Internet phone call function for free to its 280 million global users. Japan’s top online retailer Rakuten Inc. said last week it will buy Viber for $900 million as the retail giant is eager to expand outside Japan. Rakuten founder Hiroshi Mikitani sees Viber as a potential platform for games and other content. Viber users can make video calls and exchange photos and messages between mobile devices and desktop computers. Access from a desktop computer is a feature that more mobile messenger apps are offering as they want users to stick with their service as they shift between devices.

 

WeChat

 

China’s dominant mobile messaging app is WeChat, launched in 2011 by Tencent Holdings Ltd., one of China’s leading Internet companies. Tencent, which makes most of its revenue from games, said WeChat had 272 million active users last year, with more than 100 million of them abroad. Other Chinese Internet companies including Alibaba and Baidu and phone carrier China Mobile Ltd. also offer instant messaging apps but have far fewer users. WeChat has added features including short voice messages and video calls over WiFi, which saves users money on phone calls. WeChat has added a payment feature for use in e-commerce. Alibaba, which dominates e-commerce in China, sees that as a threat to its own online payment service and is scrambling to shore up its dominance.

 

Kakao Talk

 

Created in 2010 by Kakao, a South Korea startup, Kakao Talk spread quickly in South Korea along with rapid adoption of smartphones. It has become the go-to free messaging service enjoyed by nearly all Korean smartphone users, giving birth to new idioms such as “Let’s do Ka Talk.” Some government officials and business people hold online meetings in Kakao Talk’s group chat rooms. Abroad, it has lagged behind LINE and others in popularity. As of last month, Kakao Talk had 130 million users exchanging 5.5 billion messages a day and spending 213 minutes on the app every week. Kakao Talk is looking for ways to extend beyond messaging and mobile games to become a portal for navigating the mobile Internet and an e-commerce platform. Mobile games helped the app become profitable in 2012 and Kakao plans an IPO for 2015. Tencent became Kakao’s second-biggest shareholder in 2012.

How are e-books doing in Jordan?

By - Feb 21,2014 - Last updated at Feb 21,2014

You browse the web several times a day, sometimes for hours, it’s all understood. But do you still buy and read hard copy printed books or do you go for e-books? Or perhaps you opted for a combination of both, for the time being at least? Of course the word book is understood as novels, thrillers, classics, history books, romance, poetry and the like. Online news, blogs, reviews and otherwise precious reading material on the web don’t count or qualify as books.

It is one of the most striking social transformations that the web has brought on us the last 10 years or so. It is taking place and evolving more quietly than social networking, in general, but it is definitely happening and the drive continues unabated.

Looking at statistics in the US for example gives us a foretaste of things to come in Jordan in a few years, since it is always the way it goes. According to Pew Research, market penetration of the product was 20 per cent in 2012 and it is estimated that it has practically doubled since. The success is not only due to the aggressive marketing of e-reading devices such as Amazon’s Kindle but also to the wide availability of libraries that have already implemented convenient lending of virtual books.

There are no statistics about e-book reading habits in Jordan. Based on hear-say only, one can only guess that in the capital city Amman less than 10 per cent of the population who has access to the Internet regularly reads e-books. As for the rest of the country, even a wild guess would not mean much. Perhaps the excellent, dynamic Department of Statistics in the country should tackle such issue.

The possibility to borrow e-books from libraries would constitute a huge boost to the phenomenon. For that libraries would have to be fully equipped with huge databases and complex systems, something more or less similar to e-banking, a system that is definitely working alright in Jordan and widely adopted by the population.

When you think that Amazon.com doesn’t even allow you to buy and download MP3 music tracks from its website because the service is restricted to the US, borrowing an e-book from there remains a remote possibility. Unless of course local libraries in Jordan start building their own virtual system and offer local lending. Given that the question of the protection of intellectual property is not yet completely solved in the country — this is an understatement — the implementation of legal e-book borrowing probably has to wait, the two notions being closely intertwined.

There is still reluctance from those who swear by nothing than a solid, hard copy book, printed on good old paper. These will argue that holding the paper in their hands makes them to better connect to the story they are reading. It’s all about “feeling” the book they will tell you. These are the same who thought that blackboard and chalk would still prevail at school in the twenty-first century.

Whereas it would be hard to foretell the actual impact of e-books in more than 15 or 20 years from now, it is safe to predict that the phenomenon will continue to grow significantly over the next few years and that it will cross the 50 per cent barrier soon, globally. 

The quality of the devices, the low cost, the convenience and the wide availability of reading contents, not to mention the positive impact on the environment, it  will all irremediably change the way we approach books and read them. Again, it’s about full books and stories, not about news, blogs or specifically web-formatted information. How quickly will Jordan catch up on North America or Western Europe remains to be seen.

Hooked players drive mobile game explosion

By - Feb 19,2014 - Last updated at Feb 19,2014

MADRID –– Fanatical players forking out money to get ahead in games such as Candy Crush Saga or Angry Birds are driving explosive growth in the multi-billion-dollar mobile gaming business.

Once hooked on free-to-download smartphone and tablet games, millions of not-so-brilliant or simply impatient gamers are ready to pay cash to obtain extra moves or new lives, or to avoid time delays standing between them and the next level.

It is a lucrative model for businesses such as Candy Crush developer King Digital Entertainment, which announced Tuesday it had filed a request for a US initial public offering worth up to $500 million (364 million euros) and an ensuing listing on the New York Stock Exchange.

Indeed, the so-called “freemium” phenomenon pushed up spending on mobile games, most of it devoted to such in-app purchases, by more than 60 percent to $16.5 billion in 2013, according to research house IHS.

Double-digit annual growth is anticipated in the next three to five years.

“The way the games are set up is that there is no real limit on how much someone will spend within a single game,” said Jack Kent, British-based mobile analyst at IHS.

“You are encouraged to keep going back and spend more,” he said in an interview ahead of the February 23-27 World Mobile Congress in Barcelona gathering industry players including top app developers.

Each in-app purchase may cost from $1 to $60 for anything from a few extra moves in the wildly popular Candy Crush game to “green Gem” currency in the strategy game Clash of Clans, or even a combined pack of in-game advantages on other titles, Kent said.

Though games account for about 40 percent of all mobile app downloads, they make up about 80 percent of the revenues, the analyst said.

The size of the smartphone and tablet games market is now more than twice that of traditional handheld consoles, such as the Sony PSP and Nintendo DS, he estimated.

Technology research group Gartner Inc. predicts overall mobile game revenue will surge from $13.2 billion in 2013 to $17 billion in 2014 and $22 billion in 2015.

This month, the Vietnamese creator of smash-hit mobile game Flappy Bird, Nguyen Ha Dong, actually withdrew his app from sale saying its runaway success had ruined his simple life.

In an interview with Forbes, he said the game, where the aim is to direct a flying bird between oncoming sets of pipes and which reportedly raked in about $50,000 a day, had become an “addictive product”.

‘The app hooks you’

Such qualms are unlikely to spread widely.

As developers try to cash in, there are now more than a million mobile gaming apps available, making it hard for individual games even to be noticed.

Lawrence Lundy, analyst at Frost & Sullivan technology research house, said mobile messaging providers in Asia were now teaming up with developers to offer games directly to their users.

Japanese mobile messaging company LINE or South Korea’s KakaoTalk, for example, have effectively become games platforms, analysts said, allowing users to challenge their friends.

“They prove it can be done and you can make a lot of money from those sources,” Lundy said.

The mechanics of the in-app purchase are key, said Brian Blau, consumer technology analyst at Gartner.

“You either get the app for free or you pay a very low price. Then, the app hooks you, gets you interested,” he said.

Google asks Internet eyewear fans not to be ‘Glassholes’

By - Feb 19,2014 - Last updated at Feb 19,2014

SAN FRANCISCO –– Google on Tuesday gave early adopters of its Internet-connected eyewear a bit of advice: don’t be “Glassholes”.

It was the final suggestion in a recommended code of conduct posted online for software developers and others taking part in an Explorer programme providing early access to Google Glass.

The California-based Internet titan appeared intent on avoiding the kinds of caustic run-ins that have seen some Glass wearers tossed from eateries, pubs or other establishments due to concerns over camera capabilities built into devices.

Don’t be “creepy or rude (aka, a “Glasshole”),” Google said in a guide posted online for Explorer program members.

“Respect others and if they have questions about Glass don’t get snappy.”

Google suggest Glass wearers be polite and offer demonstrations to possibly win over the wary. Glass fans were advised it is proper to follow the same rules set down for smartphone use in businesses.

“If you’re asked to turn your phone off, turn Glass off as well,” Google said.

“Breaking the rules or being rude will not get businesses excited about Glass and will ruin it for other explorers.”

In the wake of one early adopter claiming Glass gave him headaches, Google told users not to “Glass-out” by starring into the inset prism screen for long periods at a time.

Glass was designed to deliver helpful bursts of information conveniently to let wearers get back to doing things in the real world, according to the technology firm. “If you find yourself staring off into the prism for long periods of time you’re probably looking pretty weird to the people around you,” Google said.

“So don’t read War and Peace on Glass. Things like that are better done on bigger screens.”

Google also advised against wearing Glass while playing impact sports, or being foolish enough to think the eyewear won’t draw attention.

The “do” list included venturing about, using voice commands, asking permission to take pictures, and employing screen locks to prevent use if Glass is lost or stolen.

Google last month unveiled a partnership with US vision insurer VSP to make prescription Glass and to reimburse some of the costs under health benefits.

That does not include the $1,500 price for Google Glass, which is in a test phase with a small number of “explorers” ahead of a wider release sometime this year.

Glass connects to the Internet using Wi-Fi hot spots or, more typically, by being wirelessly tethered to mobile phones. Pictures or video are may be shared through the Google Plus social network.

During the testing phase, developers are creating apps for the eyewear, which can range from getting weather reports to sharing videos to playing games.

Medicine goes mobile with smartphone apps, devices

By - Feb 19,2014 - Last updated at Feb 19,2014

WASHINGTON –– Thanks to smartphones, e-mail, video games and photo sharing are available at the touch of a finger.

But attach a special case and that same phone can produce an electrocardiogram (EKG) from the electrical impulses in your hand and send it to a doctor.

“It’s a neat little device,” says E.B. Fox, who uses a heart monitor and app from AliveCor to keep track of his arrhythmia.

The 57-year-old North Carolina resident says he has been using the device since October. If he thinks there is a problem, he can e-mail a reading to his doctor for an evaluation.

“I have no doubt it’s saved me one doctor’s visit at least,” said Fox.

The heart monitor is just one example of progress in the booming mobile health –– or mHealth –– industry, which is changing both the way doctors practise medicine, and the way patients handle medical decisions.

“Mobile apps are one of many mHealth tools that are helping to engage consumers and patients in their own health care,” David Collins, senior director of the mobile division at the nonprofit Healthcare Information and Management Systems Society, told AFP.

Slashing health

care costs

Doctors and developers alike are hoping that these mobile apps and devices will lead to lower health care costs.

Health care businesses such as hospitals and insurance companies traditionally focus on quantity, counting the number of patients seen and procedures done.

But as the system shifts and firms try to quantify the quality of care, factors such as whether a patient returns to the hospital within 30 days of treatment come into play, and can affect insurance payouts for care.

The idea is that if patients track their own health, using mobile apps and other tools, the extra data can reduce the number of doctor’s visits, and make each one more effective.

The Scripps Translational Science Institute in California is in the middle of a study examining the relationship between medical costs and mobile medical devices, specifically in patients with chronic conditions

Participants receive an iPhone and either a blood pressure monitor, heart monitor, or glucose meter to track their high blood pressure, arrhythmia, or diabetes for six months.

Lead researcher Cinnamon Bloss said the team will be looking to see if by monitoring their own symptoms, patients can avoid unnecessary trips to the doctor or emergency room, as Fox has.

Patient compliance

not easy

A few months into the study, Bloss has already noticed one longstanding problem that persists despite the ease of using mobile apps — patient compliance.

“We’re offering a free phone and device for a disease they already have, but many people don’t want to be bothered, don’t want to take the time,” Bloss said.

And according to Iltifat Husain, the founder of the app review website iMedicalApps.com, a lack of adherence to treatment plans can have significant financial and health-related consequences.

“Patients who are non-compliant end up costing us billions of dollars in the healthcare system. I see it on a daily basis,” he said at an event at the Brookings Institution in Washington.

“I’ll see it in patients who come in in essentially a diabetic coma because they weren’t taking their medications appropriately.”

Better apps

As smartphones are increasingly a part of everyday life, even for older Americans, Husain says mobile health tools are improving.

“The quality of medical apps has grown tremendously in the last year or two, due to people having a higher medical app literacy,” he told AFP.

That’s also due to the guidelines released by the US Food and Drug Administration in September last year, which Husain said were helping to ward off the release of dodgy apps that could put patients at risk.

“Initially you had the Wild West –– now you have a sheriff who’s come to town,” Husain said.

But in a rapidly growing field that allows massive amounts of data to be collected, Husain offered a few words of caution.

“Just because we can monitor vital signs and other things doesn’t necessarily mean we should. It doesn’t necessarily mean that it leads to a better outcome,” he warned.

“As a society, we need to figure out if we’re willing to change the fundamental physician-patient relationship.”

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